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Josh's World
A Children's Computer Game



A few comments about Josh's World from
Bobby Seale, former founding chairman
of the Black Panther Party.


Estimated download time:
Cable/DSL: 17 minutes
Dial-up: 7h 47 minutes
Try Josh's World
For Free.

Minimum System Requirments
Windows 98/98SE/2000/Me/XP
Processor: PII 400 MHz - 64 MB RAM
Free hard drive space: 225 MB
16-bits Video Card - 16-bits Sound Card

You can save $10.00 if you purchase the Download Version !


The Road To Josh’s World
 
“Josh’s World,” a CD-ROM interactive children's computer game for kids, ages 2-9 is the culmination of a dream of my husband’s and mine.

The road to “Josh’s World” has spanned over six years from idea to reality, but it really began nineteen years ago. Struggling to survive in the little town of Ashland, Oregon, I was working at the Shakespeare Festival Box Office while attending college to acquire an elementary teaching certificate. My husband was working at a local restaurant at night and taking care of our 2-year-old daughter during the day. After reading a book about the computer revolution, we acquired a small loan from a local bank for a Radio Shack Model I computer. We spent many long hours teaching ourselves everything we needed to know about the computer’s operation, taking it apart, learning its modular structure and studying business software and their applications. It wasn’t long before my husband was hitchhiking to town with our daughter knocking on local business doors selling our services as computer consultants. The reception from local businesses was cool, but we didn’t give up, didn’t let constant rejections deter us from our goal.

After five years, I was teaching a computer class at a local elementary school and we had a struggling computer sales and consulting business that eventually evolved into 3D art and graphics servicing the computer gaming industry. We volunteered for the Computer Game Development Conference that is held every year in California and met many people in the industry. Having seen how engaging kid's software if for children, we started dreaming about developing quality games that feature positive role models for children. 

The real world Joshua in the children's computer game is the six-year-old version of the one-year-old boy I cared for ten months while his mother, Michelle Blackmon, an actress, performed at the Oregon Shakespeare Festival in 1996. Being a single mother in the performing arts required many hours away from her child. Hence, I became Joshua’s other Mama.

Talking to my husband one afternoon after Joshua and his mother had left for Seattle after the end of the theatre season, we were reminiscing about our time with Joshua and missing him terribly. Our daughter was now a teenager. Joshua had brought us back to those magic years of the young child. At the time, we were offering a practicum to college students in multimedia production. Again, our dream about producing a truly positive interactive computer game for young children re-emerged, but we wanted it to be unique, capturing the wonder and curiosity of the young child.

We both agreed we wanted to create a magic 3D world for these little people where they could explore different environments and at the same time offer options to those children who preferred to play games. 

An associate of my husband’s, a 3D artist who was between projects, expressed interest in our project. We asked him if he’d like to create an environment for the young child. He came up with the first few huts, which would later become part of "Josh's World.”

Then along can Bart Platt and Kelly Rossi, two practicum students, who worked two terms together designing what was to become, in the final production, the night side of "Josh's World.” Bart continued working on "Josh's World" through his senior year coming up with a complete game design. He brought his design to us on the heels of an inheritance I had just received after the death of my beloved father. Instead of investing in the stock market, as I had been encouraged to do by other family members, I decided to invest in our dream. The stock market was about money. This project was about people.

Enter Larry Vaughn, programmer and 3D artist, who had worked with my husband as a practicum student a few years back. After leaving college, he was hired on by a major gaming company and was between jobs.

With the collaboration of these two talented young men, my husband and myself, young Joshua and his mother, and all those other practicum students who learned multimedia production while building on our dream, we came up with what is now “Josh’s World.”

While filming Joshua in Seattle, his mother, Michelle, commented on how smoothly everything was coming together. “ I guess this is meant to be,” she said with a grand smile. 

She was right! After 6 years of hard work on our dream we have produced "Josh's World". You can find more on "Josh's World" on our web site http://www.joshsworld.net.

Featuring Josh, a young African-American, as the lead in our computer game, we have produced one of the few computer games featuring a positive African-American role model for children. This aspect of our title is really exciting to us. "Josh's World,” in a clear, uncontrived fashion, provides children the fun and delight of engaging in a 3D interactive play land they can explore, with Josh there to provide help and companionship along the way. 
 
 


 
 
 
Contact Us 

Gen. E-Mail: robin@joshsworld.net
Direct E-Mail: verin@peak.org

childrens computer games
Microcomputer Resources, Inc.
P.O. box 267
Yachats, Oregon 97498
Phone: (541) 547-5418