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Estimated download time:
Cable/DSL: 17 minutes
Dial-up: 7h 47 minutes
Try Josh's World
For Free.
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Minimum System Requirments
Windows 98/98SE/2000/Me/XP
Processor: PII 400 MHz - 64 MB RAM
Free hard drive space: 225 MB
16-bits Video Card - 16-bits Sound Card
You can save $10.00 if you purchase the
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The concept of Josh’s World evolved from several
different sources. The real world Joshua in the game is the six
year old version of the one year old boy I cared for ten months
while his mother, Michelle Blackmon, an actress, performed at
the Oregon Shakespeare Festival in 1996. Being a single mother
in the performing arts required many hours away from her child.
Hence, I became Joshua’s other Mama.
Talking to my husband one afternoon after Joshua had left with his mother
for Seattle, we were reminiscing about our time with Joshua and missing
him terribly. Having raised a daughter who was now a teenager, Joshua had
brought us back to those magic years of the young child.
My husband, who had his own computer company and had worked in the computer
gaming world, was at the time offering a practicum to college students
in multimedia production. He mused about producing an interactive CD-ROM
game for young children, but he wanted it to be unique, capturing the wonder
and curiosity of the young child. I had been a computer teacher in an elementary
school and I knew what piqued children's interest. It definitely wasn't
the “drill and practice” software that flooded the market at the time.
The kind of software that interested them were open ended games encouraging
them to become actors rather than reactors.
For the young child play is imperative. Being a pre-school teacher before
starting a family, I observed their play. Games were a big part of their
play. I discovered that games helped a child learn in a wonderful effective
manner. For when a child sits down and plays a well-designed and interesting
game, the child relaxes and concentrates at the same time. He or she relaxes
because the game is entertaining and concentrates because the game is challenging.
A child who simultaneously relaxes and concentrates is in a perfect frame
of mind for learning.
We both agreed that we wanted to create a magical 3D world for these
little people where they could explore different environments and at the
same time offer options to those children who preferred to play games.
At the time, an associate of my husband's, a 3D artist who was between
projects, expressed interest in our project. My husband asked him if he'd
like to create an environment for the young child. He came up with the
first few huts which would later become part of Josh’s World.
Then along came Bart Platt and Kelly Rossi who worked two terms together
designing what was to become in the final production the night side of
Josh’s World. Bart continued working on Josh’s World through his senior
year coming up with a complete game design. What we needed now was a programmer.
Enter Larry Vaughn, a 3D artist and programmer, who had worked with
my husband as a practicum student a few years back. After leaving college
he was hired by a major gaming company and had worked on several titles.
At the time, he was between jobs and looking for a project he could sink
his teeth into.
With the collaboration of these two talented young men, my husband and
myself, young Joshua and his mother, and all those other practicum students
who learned multimedia production while building on our dream, we came
up with what is now “Josh’s World.”
While filming Joshua in Seattle, his mother, who has done a lot of film
work and theatre commented on how smoothly everything was coming together.
“I guess this was meant to be,” she said with a grand smile.
She was right. Welcome to Josh’s World!
Best personal regards,
Robin Murphy
Chief Executive Officer
Microcomputer Resources, Inc.
P.O. Box 267
Yachats, Oregon 97498
Tel: (541) 547-5418
E-Mail: robin@joshsworld.net
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